Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Sunday, 27 April 2014

Rust Cohle

I've been playing around with this guy for a past week. Rust Cohle from True Detective. Spent 6-7 hours so far.

Upadate 1:

Tweaking some shapes here.


Update 2:

Suit and minor facial adjustments.


Update 3:
Eyes, more suit and face adjustments.



Friday, 20 December 2013

Dark Eldar Warrior Dude

Started sculpting this guy last night. Here's a early work in progress shot.



Wednesday, 18 September 2013

Studio Lighting Test

Took a break from work and put together this quick and dirty 3-point lighting set up in Maya
Still very rough. Average render time for this 12k model is 3 minutes on my machine.

The sculpt is a drapery study from a while back that I never got time to finish.





Thursday, 12 September 2013

Houdon

Here's a work in progress of one of my personal projects. His name is Houdon. He is a Technocracy monk from planet Tessera.

Body:

Rough outfit blockout:
More to come! :)

Saturday, 24 November 2012

Lunchcrunch #24: Uncle Bruno Not Impressed.


Lunchcrunch#24: Uncle Bruno Not Impressed.
Here you go! Spent 5 hours on this guy. Usually I don't polypaint lunch crunches.. I feel like it takes away from an actual sculpture, but today is Saturday, so.. =)


Turntable:

Saturday, 10 November 2012

Sunday, 21 October 2012

Thursday, 11 October 2012

Lunch Crunch #16

Here's a character doodle.
Head - 1 hour.
Hair and hat -1 hour.
Pose and touch-ups - 1 hour.


Turntable:

Wednesday, 22 August 2012

Tuesday, 19 June 2012

Lunch Crunch #12

Been pretty busy lately, here's a first crunch in last two weeks!
I didn't rush it much, kinda had fun with shapes and form, experimenting with expressions. I think mouth still definitively could use an improvement, as well as ears.

Time: 1.5 hours.

Turntable and timelapse:



Wednesday, 6 June 2012

Medusa

Here's a little Medusa sculpt. Spent about 8 hours. Some areas are still very rough.
Inspired by Cesar Dacol Jr.s' Medusa sculpt



Turntable:

Friday, 1 June 2012

Lunch Crunch #10

A 30 minutes eye sculpt. Wanted to test myself and not use any subtools or insert brushes, like I always do. Definitely added the challenge.


Timelapse:

Thursday, 31 May 2012

Lunch Crunch #9

Yet another anatomorphosis sketch . I sculpted this thing twice. First time the blend between two busts looked great, but the expression could use an improvement. Due to some terrible accident the file got shredded and I sculpted it the second time from scratch. This time facial expression improved quite a bit, but the morph in between is something I am really not happy about! I must have been getting tired of it. But life goes on. It was a great practice and I know how to improve. Spent 5 hours on it, which is way too long for a lunch crunch. (Five hours lunch? Yeeah!) Next sketches will be timed and limited to 1 hour. See you later! Leave your comments! =)



Turntable:

Tuesday, 29 May 2012

Lunch Crunch #8

This was supposed to be a quick 1 hour hand sketch that turned into a painfully long 2 days mini-project. 
Sometimes I am a slave of my own ideas! =)




Turntable:

Friday, 25 May 2012

Lunch Crunch #6 / Ugly fish is ugly

Probably not the most successful design, but it was ton of fun.
Two hours.


This time I actually drew a quick 2D doodle first. And then sculpted the thing based on that.


Timelapse and Turntable:

SuperBat Kid

Finally found time to finish this project that I originally started for pixologic Halloween challenge.
Enjoy!


Turntable:



Lunch Crunch #5 / 6 a.m. sculpt

Hey there! Here's another quick doodle. Did it at six in the morning, so it took a bit longer.
My problem was that I couldn't see shapes with my regular sculpting matcap.

To fix it, I created a 3 point light setup with colored lights. Complementary colors work the best. This way you can clearly see the outline of your surface. It's hard to explain, try it out yourself! =)


Timelapse: