Showing posts with label Sculpt. Show all posts
Showing posts with label Sculpt. Show all posts

Sunday, 27 April 2014

Rust Cohle

I've been playing around with this guy for a past week. Rust Cohle from True Detective. Spent 6-7 hours so far.

Upadate 1:

Tweaking some shapes here.


Update 2:

Suit and minor facial adjustments.


Update 3:
Eyes, more suit and face adjustments.



Friday, 20 December 2013

Dark Eldar Warrior Dude

Started sculpting this guy last night. Here's a early work in progress shot.



Wednesday, 18 September 2013

Studio Lighting Test

Took a break from work and put together this quick and dirty 3-point lighting set up in Maya
Still very rough. Average render time for this 12k model is 3 minutes on my machine.

The sculpt is a drapery study from a while back that I never got time to finish.





Thursday, 12 September 2013

Houdon

Here's a work in progress of one of my personal projects. His name is Houdon. He is a Technocracy monk from planet Tessera.

Body:

Rough outfit blockout:
More to come! :)

Saturday, 24 November 2012

Lunchcrunch #24: Uncle Bruno Not Impressed.


Lunchcrunch#24: Uncle Bruno Not Impressed.
Here you go! Spent 5 hours on this guy. Usually I don't polypaint lunch crunches.. I feel like it takes away from an actual sculpture, but today is Saturday, so.. =)


Turntable:

Saturday, 10 November 2012

Sunday, 21 October 2012

Thursday, 11 October 2012

Lunch Crunch #16

Here's a character doodle.
Head - 1 hour.
Hair and hat -1 hour.
Pose and touch-ups - 1 hour.


Turntable:

Wednesday, 22 August 2012

Wednesday, 6 June 2012

Medusa

Here's a little Medusa sculpt. Spent about 8 hours. Some areas are still very rough.
Inspired by Cesar Dacol Jr.s' Medusa sculpt



Turntable:

Thursday, 31 May 2012

Lunch Crunch #9

Yet another anatomorphosis sketch . I sculpted this thing twice. First time the blend between two busts looked great, but the expression could use an improvement. Due to some terrible accident the file got shredded and I sculpted it the second time from scratch. This time facial expression improved quite a bit, but the morph in between is something I am really not happy about! I must have been getting tired of it. But life goes on. It was a great practice and I know how to improve. Spent 5 hours on it, which is way too long for a lunch crunch. (Five hours lunch? Yeeah!) Next sketches will be timed and limited to 1 hour. See you later! Leave your comments! =)



Turntable:

Sunday, 13 May 2012

CGHUB Production Challenge 2012 - Final Submision


Hey, blog!
Here's my submission for the CGHUB Production Challenge 2012.
It was a big and fun project. Challenging and rewarding. 
Original concept is by Adrian Smith. 
Other submissions for this challenge are here.


Monday, 30 April 2012

CGHUB Production Challenge 2012 Progress

Only two weeks left till the end of the CGHUB Production Challenge 2012.
SCULPTING AWAY LIKE CRAZY!!


Friday, 27 April 2012

Girl with a Pearl Earring timelapse pt.1

A quick sculpting demo I did while sitting in a pub and chatting with people.
Took me about two hours. In part two I am going to work on clothing and details. Eventually I plan to have a fully textured, retopologized piece. Enjoy!
The motion is a bit jerky, because I had to speed it up quite a bit. Sorry for that!
Video is not intended for a commercial use.
Music by
Nine Inch Nails nin.com/
Loreena McKennitt quinlanroad.com/

Tuesday, 24 April 2012

Batkid Concept Sculpt

Didn't we all want to be Batman when we were kids? I still do!
Here's the Batkid concept I was messing around with couple months ago. Someday, I will texture it!

Click Read More for More Images

Sunday, 22 January 2012

Life, Challenge.


Hey there!
Life is being really busy and exciting lately! No time for much blogging.
I am currently working on a CGHUB Production Challenge 2012.
The goal is to recreate this concept by Adrian Smith in 3D.


I am a huge fan of Adrians' work, especially Warhammer 40k stuff.. ( For the Emperor!! )
..so I'm super inspired to take this piece to the finish line.
You can check out my progress at my CGHUB thread. Once the challenge is complete, I am going to upload the final  result here!
See you soon! =)

Monday, 19 December 2011

+1

Firing another post RIGHT AWAY..
Did this character sculpt back in October for a zBrush Halloween contest.
Although I never posed him, he still looks cool!
Here's original concept doodle:


"Read More" for the sculpt and details: